3D Math Primer for Graphics and Game Development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
Specificaties
| ISBN/EAN | 9781568817231 |
| Auteur | Fletcher Dunn |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Gebonden in harde band |
| Pagina's | 846 |
| Lengte | 244.0 mm |
| Breedte | 198.0 mm |
