Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 voorzijde
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 achterzijde
  • Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 voorkant
  • Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 achterkant

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Specificaties
ISBN/EAN 9783031276385
Auteur Rodrigo Pereira dos Santos
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 275
Lengte
Breedte

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