Kingsrow Knows It Better

500 stunning computer findings in international draughts games

Kingsrow Knows It Better voorzijde
Kingsrow Knows It Better achterzijde
  • Kingsrow Knows It Better voorkant
  • Kingsrow Knows It Better achterkant

What happens when a computer sees what no human player would ever consider? In Kingsrow Knows It Better, you are taken into a fascinating world where draughts programs expose winning ideas that even grandmasters - and world champions - have missed. Time and again, computer programs such as Kingsrow, Flits, Truus, Scan, Damage and Moby Dam uncover moves that look absurd or impossible at first glance, yet turn out to be strong and decisive. The book opens with the striking story of a seemingly ridiculous move that no human would seriously contemplate, but which a computer immediately recognizes as winning. From there, the reader is guided through 500 carefully selected positions from real games. Some examples feature spectacular combinations. Others reveal subtle sacrifices, 'quiet' or 'impossible' moves or forcings that quickly or slowly but surely decide the game. These are not textbook combinations from classical collections. They are ideas born from computer logic - different, unexpected, and often unsettling. Each position is graded by difficulty using smileys.

Specificaties
ISBN/EAN 9789403865607
Auteur Eric Van Dusseldorp
Uitgever Mijnbestseller B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 82
Lengte 240.0 mm
Breedte 170.0 mm

Wat vinden anderen?

Er zijn nog geen reviews van dit product.